Freeze is a hard precision platformer built around a simple idea: stop time, learn how the world changes, and execute perfectly.

Every level is a test of both control and understanding. Platforms shift states, hazards behave differently, and timing windows are unforgiving. Progress doesn’t come from luck or grinding, it comes from recognizing how each mechanic works and using it intentionally. Each section is less about reaction and more about solving the movement itself.

The demo includes five handcrafted levels that gradually introduce new interactions and combine them into increasingly demanding challenges. What begins as learning the basics quickly becomes a series of tight sequences where planning, timing, and execution all matter.

The experience is fast, focused, and built for repetition. Instant restarts keep attempts quick, while an original atmospheric soundtrack carries the pace forward.

This game is intentionally difficult. Expect precise inputs, narrow margins, and many attempts, but every success is earned through mastery, not randomness.

This demo represents the opening slice of a larger project and the core systems it’s built around.

THIS IS A DEMO - WISHLIST HERE - https://deathiplyx.github.io/freeze/

Development log